Eu4 anbennar idea groups. This will destroy the province.

2024

2024

Eu4 anbennar idea groups. Some ideas inspired by homebrew.

Eu4 anbennar idea groups. Homebrew Anbennar is up to date as of yesterday. Cavalry combat ability and shock are your biggest friends, chose ideas to strenghten those. Of note is also Cmushi's Simpler Terms Mod which is included as well. That's the true Netherlands way in vanilla, too :P. Jun 9, 2023 · For the first time in a century, servants of Xhazob hold land within reach of the Divenhal. Religious is still super useful- expelling and purging removes beneficial minorities from provinces, and has diplomatic and administrative costs. Admin diplo humanist. Sell your home island to Lorent. The MP meta is very rigid: picking pretty much any ideas but these exact ones in this exact order is generally very risky. Helps reduce AE faster, more Diplomats for improving relations faster and is in general, a very good idea set. Influence is always nice with lots of vassals, and having big vassals is a good move with Jadd. I think Anbennar/EU4 is a lot less fun when you're just min-maxing. There are other admin and Diplo idea groups that are just way too important to justify a mil idea. Best Adventurer Idea Picks. Archived post. Not as strong as Sareyand. All changes have been playtested and adjusted to my satisfaction. Espionage is probably the worst idea group in the game, inno is decent and situationally great, and quality is good but inferior to quantity. They're much more balanced than the Idea Variation ones, and well, they aren't broken. This mod should be compatible with all mods that do not change the national ideas. •. Caverns of Interest have been replaced with a custom Expedition system, allowing you to arm forces and send them into the deeps, seeking treasure and Ancient Dwarven Knowledge (which can boost Though you can conquer the rest of Olavlund if you have spare time, which you will because you'll need to colonize a lot. Improve relations with Damescrown for the loan. Subscribe. Dealing with your vassals, initial bordergore and AE might be a bit tricky, but it IS the strongest country in Cannor. 34 Doge - Anbennar Ideas and Policies only working idea groups submod for now Monuments. And there's a bunch of rebalancing forks. See how a fantasy world changes from an age of adventurers and good vs. Welcome to Homebrew, a pet project that I created with the intention of making a fun and interesting singleplayer experience that plays off of and adds onto Anbennar's mechanics. Also as Guwaamud, the first formable of thr country you can maintain 100% cav ratio if you take horde ideas. A Mad Artificers Guide to Artificing - Part 2. Urviksten to Black Castanor was the most difficult thing I've done in EU4 without cheating, and was very fun. It is essential that Stolen Gem won’t Things I've learned while playing the Command. 32 - Added New Policies for the Indigenous Idea Group - Added missing policies - Buffed Horde and Theocratic Ideas! Obviously you'll pick defensive ideas to make your forts even worse. With the war over and new export ports secure, the Scourgefather turned to the 'Blood and Gold Initiative' proposed by the Blood Bringers. Diplomatic technology cost reduction is good too. Experience unique idea groups for Hordes , Pirate Republics , Great Powers & more! May 14, 2020 · With the official modpack support of Arumba's team for Anbennar, I WILL NO LONGER UPDATE THIS MOD. _moobear. - Fixed mistake. Expansion is not a good idea, you have a lt least one colonist, before decent mil tech (at least 5) you cant colonize effectively and a little time after that, everything is mostly filled. But it might be a good addition for others. If you then colonize said province it will start at 1000 colonists and become a city in one tick. Please consider this mod as 'BETA' for the time being. Even more as Hindu. All For idea groups I personally go Quantity, Econ, Trade every single game. Pair it with a high discipline (which they get a national idea Jan 24, 2022 · Welcome to Idea Groups Expanded! Adding more than 14 new idea groups , IGE looks to greatly rebalance and expand the vanilla content. Attack a prahpti (or whatever there called ;P) of the Raj and peace them out for a bit of land. You still be at war with the Raj and his senapti. I gocus on the Bulwar while keeping an eye for when the Raj goes to war with The Command. Harpylen: Strong, but need to fight everyone. Even if you're already going to expel a race, there are benefits such as: -25% Stab cost 27. Inventions are, as previously mentioned, divided into 4 tiers. --- Changes ---. Diplomatic isn't awful, but economic or trade could delicately help pull your economy out of the muck. Lake republics play very differently because lots of stuff that's normally important is irrelevant like tech. - Added institution increasing tech cost to adm techs. Each country starts with national traditions, two bonuses that define the history and heritage of the country. 100% focused on the Empire of Anbennar, longer lasting claims, more legitimate heirs, imperial authority bonuses. And take eco you'll have some shitty land to dev. Military: most military groups aren't very beneficial to SP. 'The Demon Empire' - Azkajuma to Chomora - Based Oni conquerors that dominate and corrupt the Yan, great mission tree. Your goal is to get your government fully reformed and to get as much tribal land as possible. You can also play with federation members by inviting guys around you so you can get an easy vassal. Albeit at that point you might as well just go Expansion and steal maps from For almost all eu4 playthroughs, quantity and the eco is the best opener. A big part of why it's nice is that it's a non military idea group that does something. Jan 31, 2022 · Description. Quantity Eco give you 30 % Dev Cost. Not only are they cheaper to maintain than regular troops, they do not take from your own manpower pool. Diplomacy can also be helpful. Defensive is always a cornerstone starting idea, especially for someone like Poland. Anbennar is a fantasy setting based on the continent of Cannor and initially created as the foundation of a Europa Universalis IV total conversion mod. You need the Taran Plains, Balmire and Valefort areas to start the 3 branches of the first part of the MT. The new idea groups also include their own policies. 'The Reign of Blood' - Jinqiu - Nation ruled by a council of Vampires. Huge amounts of fun and uniqueness to be found everywhere. 36. I don't gurantee compatibility with any Anbennar Sub Mods. Our path to liberating those fallen under the sway of the Human goddess is open. . Sep 1, 2021 · A non-official Idea-variation esque mod intended to be used together with the Anbennar total conversion mod. Now, for the fun part of being an artificer; the inventions. Check out Flavor Universalis, available in the workshop now! AI is now taught to pick better Idea Groups and combos for Policies! UPDATED TO 1. They behave similarly to marches and let you subsidize officers and send them manpower. Not yet anyways. Mithradhûm has some pretty interesting ideas and missions as part of the Fan Fork addition. My favourite ideas: defensive (synergizes well, dwarven RP, high early army tradition and very good generals, will let you win any siege race) Admin (coring dwarven provinces is expensive, no to mention the admin efficiency malus) Quantity (for bigger wars and surviving desasters). Rogieria, is The Railskulker experience. Industrial Ideas. Trade. Fun nation but just filler on this list. 33. Though if you're set on taking exploration you should really take it as your first idea group. As players purchase ideas, they will unlock national ideas as well, one for every three ideas purchased, until all seven national The 5th idea slot is pretty close to the Imperialism CB and Mughals have great coring cost reduction. war score reduction from diplo along with basic adenica ideas Hello, names Argo and I had 700 hours in EU4 before discovering Anbennar. I'm playing as Corintar since it's one of the few adventurers with a mission tree and I was wondering what the best picks for ideas are in general for adventurers, for the first one I picked Quality and am thinking about choosing religious but I wonder if it'll be any use yet. [deleted] • 2 yr. This will destroy the province. Desert Legion Tribe. Not really because I want, but because I lack admin/diplo due to coring, annexing vassals and maybe unjustified demands. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. The issue is that the need to have 20% of your dev or they get 150 liberty desire. Adenica (can form Castanor) Local Silmuna becomes knight of knights to beat back the reformation, reform Castanor and have some cavy boys. Do this and you'll be filthy rich! Of the adventurers, probably your best bets are. Might work a bit better with the limitations present in EU4. 359 upvotes · 19 comments. Notable Ruler (s) Jaddar Jexiszuir. Shout-out to whoever made the original map, i just updated it to current names and goods. - The mod contains around 40 idea groups. Bonus points to the developers for commenting in the name of the country, not just the tag (especially since Anbennar country tags are not as descriptive as vanilla EU4 ones. Multiplayer is more about being able to win battles, and keep winning them - and therefore the entire meta revolves around manpower, and reducing development c You can search for a specific idea type to see which country would have them or even tweak some a bit if you find it fun. Probably not optimal though, each of the new idea groups are pretty good. Your ultimate focus is to recover Dameria, not to form Castanor. The obvious idea groups I could think of and why I am Sep 28, 2021 · Imperial Ideas. As a settled hold, Use the estate grants to get boosts in settlers to make the colonization part even faster. Ovdal-az-Ân, the hold of the Granite Dwarves in the eastern Serpentspine, has the following ideas: Starting ideas: +15% Infantry Combat Ability -10% Shock Damage Recieved Idea 1: For single player i keep hearing Amldihr. Anbennar itself derives from the elven word for "communion" and is now the name of the eponymous Empire of Anbennar, one of the world's main countries that seek to uphold those ideals. Discussion. 31. Jul 31, 2022 · Demon, Devil, Doll — An EU4 Anbennar AAR about an elf who gaslights, gatekeeps, and girlbosses her way from atrocity to atrocity. 161 Online. 4. Updated to fix adm tech cost not scaling with institutions. All idea groups are weaker than the base ideas to make up for the fact that you get twice as many. Best: administrative (ccr discount, tech discount , gov cap), diplomatic (impr relations bonus which also influence ae decay, tech discount), offensive (force limit, siege bonus, leader bonuses, discipline). The idea sets are found at the bitbucket for anbennar: https://bitbucket. Can't link steam right now but if you want I can edit it in once I'll be able to do so. Nov 30, 2021 · Description. 5% discipline, among plenty of other changes to other ideas. RP is where it's at, so Quantity makes little sense at all for Ibevar. Also, what others said about range, so picking up Exploration as a 3rd/4th idea might be more appropriate. There’s a modpack that adds a couple of the Expanded mods made compatible with Anbennar. evil to an age of gunpowder, colonialism and magical Diplomatic is in terms of utility much better than Influence but lacks in vassal management. R5: The Railskulker formable Ves Uzdenklan can get guided missiles which literally are just goblin piloted missiles. Measurehead_. r/DotA2. Pass. +Switch to Corinite early and remember to win the League war. org 207 votes, 13 comments. For now colonist ideas are useless for the Serpentspine, you can always conquer what's AI settled anyway. 19K Members. Just to clarify, the order of countries is Nugdaan -> Guwaamud -> Daxugo. Ruler Title. The main change in Homebrew is the addition of new ideas. For all the dwarf players out there, here is a map of all the holds with their respective location, name and goods. EU4's #1 Fantasy Total Conversion Mod, as seen in the Paradox Dev Clash! Anbennar is set in an fantasy world evoking themes from D&D, but through lens and time period of a strategy game like EU4. Lorent: The France of Anbennar, except there's no Britain. First the usual disclaimer: fantastic mod. 1. New comments cannot be posted and votes cannot be cast. Once the first bit is done, you start the Nov 11, 2023 · Subscribe to downloadMore idea slots. - This is a standalone version of Ideas and Policies from 2. Asra Expedition ->Khugdigr (a strong generic economic pick) Silverforge Expedition -> Mithradhum (religious dwarves who hate gobbos and orcs, also mercenaries) Blackbeard Cartel -> Verkal Skomdihr (You HATE elves and the Deepwoods is YOURS, also forts) Company of Daran Blueshield -> Orlazum Az-Dihr. Any idea group that gives you an extra diplo point every month is good You unlock the first idea group around 1466 at admin tech 5. Compatibility. Sykar Riverclaw by mike. It is stable, but certain images or translations might still be missing and content will be added over time. Fort maintenance is your biggest cost. Jun 9, 2023 · Anbennar is a fantasy mod for paradox map game Europa Universalis 4. Dec 3, 2023 · Your first two idea groups should be infrastructure and defensive. Aristocratic - Corvuria def embodies this the most; they literally have a national idea about their extreme serfdom, and have a powerful vampire aristocracy (and cav bonuses in national ideas) Defensive - Kobaldizan because you already get bonuses to attrition and defense, and you spend a lot of time doing Hoiaguy Localization • 2 yr. It's been sitting there in the North for a long time now though. Quality: Better troops, more siege ability if you stuck with religious. Privacy Policy | Legal | Steam This is the compatibility patch between two of the most popular mods on the workshop: Anbennar & The Idea Variation. If you're not playing ironman, you can do "event serpent_rot. The MP you spent on the ideas early in the game is a sunk cost, so don't think about switching an idea group as losing 2520 MP. Worst: Naval and maritime (because of how irrelevant naval victories are almost always) As for third, currently it is Usually by the time you finish warring with all your other neighbors, AE with the first faction will be down. This small mod takes the four new idea groups from my main project - Ante Bellum, and makes them available for the base game. All in all, good fun and a unique playstyle. Don'ts: *Don't finish the MT and form Aelnar before your colonist buff from Sorncost expires, as you'll lose it if you form Aelnar. Administrative: Core creation cost is very good. That was a couple of updates ago and that number is now 1000 I have recently finished a game as dwarves with the goal of forming Aul-Dwarov, and with this done I am searching for more nations to play. • 9 mo. Get an Admin advisor to expediate getting to tech 5 and unlock your first Idea slot. 3 items. The serpents is a bit broken and I think that someone will or have rework it for it to be a true disaster juste like There are a couple of Idea variation ports as well as one Ideas Expanded + 14 Idea groups mod. Done right you should easily crush every other military even when outnumbered few times over. If only it was modular but oh well. really, its a cancer for adenica run. One of their final missions increases resistance to shock and fire damage to something like -20% to -25% in addition to the Dwarven Military Ideas. Birsantanses: Another contender for restoring the Phoenix Empire. The 4k troops are excellent for just eating the attrition of sieging down a capital early, especially given monstrous nations have +1% attrition. I feel that religious conversion and Religious ideas are unviable in Anbennar. The mod can be downloaded on Steam. Making new idea groups could work though if they have conditions for selection, or certain AI's are banned from choosing it. Jan 27, 2024 · © Valve Corporation. You don't need colonies if you can just steal the trade everyone else is pulling from their colonies. I would consider taking exploration, but I’d you are going colonial, you have to take it as the 3 idea group at You can use Ideas Groups Expanded + 14IS and the compatibility patch for the both of them which makes them usable with Anbennar. The rebuilding Mission give you 15%. you need to finish eliminating corinite in all cannor before ravelianism spawns and converts everyone with centers, propagate religion, instantly converted provinces with 20 year religious zeal. Administrative ideas for instance only gives -20% CCR instead of -25% CCR, and quality only gives +7. I use the Anbennar Unleashed idea mod and although it says it's for an old version it still works fine. Plutocratic: A bit more rebel reduction and re-election RT cost if you go revolutionary. Quantity is not a bad choice, but I think it would be overkill for early game and it's benefits won't be as impactful Siwan's Anbennar - A relatively new mod that combines GMI/Europa Reborn with a bunch of other graphical adjustments. The final reward is a flat increase to imperial authority gain. The biggest problem I had with Anbennar Expanded was it made a whole bunch of mission trees exceedingly annoying to complete because it locked certain buildings behind idea groups (like Universities behind Innovative or Ramparts behind defensive iirc). As an adventurer, for the second tier for government reform, use the option that will increase your settlers. 'The Old Order Restored' - Eastern Harimari to Lianzhou - Harimari Empire that instates the caste system on the Yan. 5% combat ability and 3. This mod is not ironman compatible. Personally, I am not fond of some As an aside, for what it’s worth, for me Economic still barely ekes out over Infrastructure in vanilla EUIV simply because of the early game need for tax, not having to worry about inflation for the rest of the game, and the Economic + Quality policy. Once your capitol is prosperous, develop any of your missing institutions there, or in Arakaperun (when taken). Info. ) The "Children of Ruin" update for Anbennar: A Fantasy Total Conversion Mod has been released! The Serpentspine has received a complete and total upgrade. So colonial ideas are not worth it as dwarf. You only need enough tech to dev up your turf and to beat up centaurs. If you want to go colonial as Castile you should go explo, expansion, religious, Diplo, trade, admin (trust me you don't need a mil idea in singleplayer, it's just a waste) . I'm currently playing my first serious campaign in the mod as the order of the iron sceptre, and about to choose my first idea group. Ibevar is the best starting nation for stacking military bonuses, since they get +10% discipline, +10% infantry combat ability, and +1 leader fire, shock, and maneuver through their mission tree. Sea-Boysenberry-535 • 2 yr. Subreddit for the Europa Universalis IV, Crusader Kings 3 and Victoria 3 mod Anbennar and its fantasy setting. All trademarks are property of their respective owners in the US and other countries. Feb 21, 2024 · Culture as represented in EU4 is the representation of the local populaces on a provincial level. Completely reworked policy system from the ground up that can be checked in a spreadsheet in a browser or using both old and new UI in-game. Changelog: - Uploaded mod. Take the Mission, build up you country (most provinces to 20, some to 30 Dev). Keep in mind that it's only guaranteed compatible with the Steam release, and it makes changes to more than just idea groups. SigmaWhy. Dwarven Knowledge basically even more dwarven content for some holds Ages Reformed + Patch. Reupload of Anbennar more idea group slots. r/Anbennar. Iron sceptre idea groups. HeidelCurds. The "Scions of Sarhal" update for Anbennar has been released! The southern continent of Sarhal is now playable! Our single largest geographic addition to the Offensive: Faster sieges and great policies, especially with Humanist ideas to eliminate rebels. Less Useful Idea Groups in Anbennar. So, at best, let's say you diplo banked and unlocked it right away - that's 355 years - or rather 4260 months, so 4260 diplo points. 16. I went Quantity, Eco, Exploration. take defensive and quantity and proceed to laugh maniacally as the enemy instantly depletes their manpower on your forts. mission tree is basecally a run against the clock. SwagmanderBoy. Urviksten is the like, rump state of Black Castanor. 20K subscribers in the Anbennar community. Compatible with 1. If you don't have the transfer vassal age power, grab it asap. There will be new mechanics coming soon (reforging the crown of all dwarves and spelunking) so thats exciting. You need to run Anbennar and this mod together for it to work. 101" in the console, and you should be able to spread the cure through the ventilation system. The correct choice here for your first admin idea group is mana cost reducing idea groups, specifically Economic or Innovative. Block the spawning of an adventurer or two in the Noruin area. This mod fulfilled its role ad much as it could, now it's time for better modders to take over! I left the Arumba's team modpack link in the description, thank you for the patience and the kind words, have a good one :) Blob into other gnolls. This increases vassal tax, reduces Liberty Desire, and the 3 ideas unlock the first national idea, The Prabhi Tithes, which gives ANOTHER increase to vassal tax. evil to an age of gunpowder, colonialism 4. You get a pretty good gold mine with the east guy, and one of the missions is to have like +10 or 12 gross income, easily accomplished with gold. 100 cav ratio is only available for Guwaamud with horde ideas, not Nugdaan or Daxugo (the second formable). Hail Jaddar. Trade: You get very little from this group that you can't get by capturing land and doing TC for merchants. This is a submod for Anbennar: A Fantasy Total Conversion that adds new monuments for dwarves and dwarf friendly nations in the Serpentspine (and a few beyond!) The vast majority of the monuments are inspired by actual wonders or great buildings listed within the lore of the holds (mostly their idea descriptions). Another possible exception is for Prussia or any government form with governing capacity debuffs. Additionally, Anbennar Redone is a standalone mod designed for multiplayer with unique idea groups and substantial rebalance. What you're losing is the ideas, in return for the chance to buy new ideas. Subreddit for the Europa Universalis IV, Crusader Kings 3 and Victoria 3 mod Anbennar. Subreddit for the Europa Universalis IV, Crusader Kings 3 and Victoria 3 mod Anbennar and its fantasy setting Members Online Loved my Rulers from our current RP-MP starting as Dartaxes, I did something like this a while ago and people liked it and I really enjoy the Game more if I have a character in my mind for every Ruler when im playing Bagfisch. With that being said, since I'm new to the special mechanics of the mod and unsure about which idea groups will actually be useful. To get the full list of these mods you can just search Anbennar on Steam Workshop. Diplomatic: So you can expand more easily in the HRE. Blob into elves. If they just add new content with new files they should be fine, if they modify vanilla Personally I just like the religion bonus and mechanics more. Top 4% Rank by size. Take the +1 colonist religious aspect. More appropriate idea groups to their lore would be Quality and Diplomacy. All rights reserved. Description. 3. Do 3 and 4 depending on truces and coalitions. This allows a better transition gameplay and rpwise (if The Local Adventurers merc group is a super valuable investment early. NI give you 10%. +Ignore Inner Castanor in the early game. Dec 27, 2021 · Description. Let me know if something doesn't work. Unless you're going for a world conquest or planning to blob hard, admin ideas are not worth it at all. Anbennar is required to play. Newest ones are Anbennar Unleashed mods, a mix of new Ideas, attrition rebalance, monuments and Ages & Splendors Expanded. Try corintar, probably the easiest of the adventurers, it starts with gov reform. I don't claim to have created anything originally from the mod such as the flag, ideas, mission icons, and whatever else. 103 upvotes · 11 comments. Two are hard to manage but will become loyal once you reform. And if you form Surakes even more land to dev. Keep in mind it takes 2800 diplo points to unlock. Get advisors when you can afford them, and not before. backlog: - More policies - More events for new idea groups - Balancing In regards in colonizing, I wouldn’t recommend using idea groups to settle around. Make sure you keep researching magic. Offensive is a very solid idea group which gives general pips, force limit, discipline and siege ability, they are directly noticeable. So an Elven Colonizers Idea Group, Emperor's Ambitions Idea Group in EoA, Artificiers Idea group for the cultures that like it, etc. The currently best dwarf states within the dwarovar are probably: Krakdumvror (most in-depht mission tree) Mithradum (Mithryl hold and in the middle of the action with good missions) Verkal Skomdhir (Dwarves into the deepwoods) Ovdal Kanzad (somewhat weak missions but the cannons are too much fun. usually my first idea group is a military one. This mod is only localized in English. In base there's usually another whole other continent to colonize, not in Anbennar as dwarves. Useful for recovering after the League War. Then get a Diplo advisor to get the first 3 ideas quickly. Various tech groups have different levels of pips, but something of equal importance to keep in mind is Racial Military, which will not only give you various bonuses and debuffs based on what race makes up most of your army, but actually allows you to switch tech-groups midgame, as whenever you change racial Jun 12, 2020 · Subscribe to downloadIdea Groups Expanded 1. So, I was messing around with the different Dwarven holds and looking at their different idea groups and I found a set that are completely ridiculous. Sort by: radplayer5. r/DungeonMasters. Reduced war score cost for provinces is helpful when Jadd wants to conquer huge tracts of land, and the extra They have an acolyte system which basically has you release a vassal out of yourself by setting state edicts in the area you want to give them. This is a submod for Anbennar: A Fantasy Total Conversion Mod. To quote its steam page: “Anbennar is set in a fantasy world evoking themes from D&D, but through lens and time period of a strategy game like EU4. • 2 yr. Each tier costs progressively more artificer capacity to activate; 10 for basic, 20 for expert, 30 for advanced, and 35 for masterwork. Religious conversion and Anbennar. If you want to go and focus on Europe you should rather play as Aragon Almost every mil idea group has at least one good idea in the first 2 like moral, manpower, or combat ability. One Xia. Whatever you like. Your goals should always be about putting the future republic on the strongest Jan 31, 2022 · Info. Influence is good for unjustified demands + if you want to vassal feed. With policy count going from vanilla 203 to mine 491, albeit not all unique policies due to scope. Why? Well, in any case, I'd say that Diplomatic ideas are good, with their province warscore cost and improve relations bonuses, as well as either Offensive or Quality, slight bonus to Quality, unless you spend most of your time in sieges rather than combat, but neither would be bad. General rule of thumb is to keep your eye on the prize, the unified federal republic. ashem2. But as a new day turns, the Scions of Sarhal’s distant cities stir, ready to vie for power once more, and in doing so connect east to west like never before. Because these bonuses come from the tree and not from ideas, you can form So we have 3 ideas, which you should definitely take. Imcredibly strong Kung Fu Warrior monks bring freedom and harmony to the peasants of notasia. Description Discussions 0 Comments 0 Change Notes An attempt at balancing the ideas in eu4. ScootyDooter. a2raelb. Religion is split from this list, as it is represented by provincial religion which has a separate representation in the game. At least 65 percent as Muslim. Some ideas inspired by homebrew. 10% trade efficiency and some policies do not a good idea group make. But you can mix it up paradox recently nerfed econ-quantity. Anbennar Trial Balanced Idea Groups. Don't worry, the goblins have ejection seats with a feather falling spell on them so they might not die from the exercise. Anbennar is a total conversion mod for the Grand Strategy Game Europa Universalis IV, sporting its own original fantasy universe. Your first 3 idea groups should be Espionage, Quality, and Aristocratic for that juicey cavalry Quantity/Economic/Quality Trade/Offensive/Religious Defensive/Innovative. Only reason I don’t use it is because the modder also added Idea Variation as well, which IMO breaks general EU4 balance way to much. Beyond that, perhaps Religious, Admin, and Trade Makes larping a bit less painful. ago. After a years time all your provinces should be on the path to recovery. NII Graphical Pack + Compatch - My personal favorite Graphical mod for both Anbennar and base EU4. Religious is good for CB. There are of course, nations that can pull off a religious playthrough (Jadd), but mostly it's dictated by said nation and their The early game is likely the most precarious, but it essentially boils down to vassalizing the lower-right guy, and using him to conquer the two neighbours. • 1 yr. My favorite Dwarves that might be a bit odd for a first timer are These strengths or bonuses are called national traditions, national ideas, and a national ambition . +You are a Silmuna, Diplo ideas are your best friend. Blademarches (Adventurers in South) Khozrugan (Orcs in West) Unguldavor (Orcs in North) Barumand (Orcs in South) Dostanor* (Corvuria or Ourdia) Farranean* (Adventurer in Forlorn Vale) Black Castanor (any gerudian nation in Castanor) Escann late game (win the wars of consolidation): Castanor (reinstated the patricians) New/Reworked Ideas New Unique Decisions 3 New Elite Mercenary Companies and more! for Amldihr, the rightful seat of the Dwarven Empire. Blob into Tigers. Commander. Similarly to the base game, the mod sees you control a country from the late medieval ages into the modern era, except this time, progress and societal change will be sparked by While only holding one core province, you can "Purge Warband" to gain 35 prestige and 75 all mana if you control a goblin or orc province. Idea group selection becomes less important as the game progresses, so you could mix it up. [Complete] Blue Moon — An EU4 Anbennar first-person soap opera about generational trauma, hard men talking about their feelings, and vengeance. And since exploration is almost completely useless once colonies are filled out, you don't really lose anything by switching out of it.